Re: Tremors
Posted: Fri Feb 19, 2010 1:45 pm
Finally got a new hard drive and managed to save everything on my old failing one. Here's the almost-complete .gp5 of Tremors.
Everything is done except for the right-panned guitar during the interlude... that one's pretty tough to make out.
Everything else is 100% complete and I'm pretty sure about 99% accurate.
A few notes on my Guitar Pro philosophy...
1. I use the RSE expansions and everything I make in GP5 is made to sound best with them enabled (I choose specific RSE instruments and mess with the RSE equalizers as much as I can). However, I won't compromise the sound of the basic midi tracks in the name of RSE. So if you don't have RSE enabled, you won't have a bad sounding song, but you'll be missing out for sure.
2. I sometimes struggle finding a medium between a musically accurate song and a technically accurate song. Because of certain midi limitations and midi/RSE sound quality issues, writing a tab that is technically accurate sometimes makes the GP5 sound wrong and more commonly just plain bad. What this means for you listeners is you may see some slides that are actually meant to be played as hammer-ons or bends, or vice versa... the basic musical concept is retained, but use your judgment to figure out how it is technically played. Palm muted notes are especially annoying in GP5, and I sometimes just tab them as an X (with the palm muted effect still applied to it, of course. This won't help it sound any better, but it'll let you know it's supposed to be palm muted and not just completely muted).
3. I make use of the midi mix table where ever I see fit. I mention this because I've downloaded quite a few GP5 songs off of tab sites and I rarely see this feature used. If you're not familiar with this feature, it will be displayed as a red dot above a beat; if you enter the mix table while selecting that beat (F10) you will see all of the effects that are applied there. For this song specifically, I use the mix table quite a bit in order to emulate the echo effect for the left-panned guitar.
4. I included lyrics and vocals. GP5 only lets you add lyrics to a single track, so here's how I dealt with that. Backup vocals (Chris during the choruses) didn't need lyrics since they just sing the same thing as the lead vocals. The 2nd vocals (Chris during the interlude) have their own midi track. The 1st vocal track (Max) has the 2nd vocals tabbed out as well, but they don't make any noise. I had to have them on the 1st vocal track so the lyrics could be added in. I could have just put the 1st and 2nd vocals on the same midi track since they never sing at the same time, but I still like to keep different vocals more separated than that.
5. I value accuracy above most anything with GP5 songs. So if you think there is something that is a little off, musically or technically, no matter how small it may seem, I would like to know. The amount of detail that GP5 allows you to put in a song is it's biggest advantage over regular text-based tabs, and I always try to make full use of it.
Everything is done except for the right-panned guitar during the interlude... that one's pretty tough to make out.
Everything else is 100% complete and I'm pretty sure about 99% accurate.
A few notes on my Guitar Pro philosophy...
1. I use the RSE expansions and everything I make in GP5 is made to sound best with them enabled (I choose specific RSE instruments and mess with the RSE equalizers as much as I can). However, I won't compromise the sound of the basic midi tracks in the name of RSE. So if you don't have RSE enabled, you won't have a bad sounding song, but you'll be missing out for sure.
2. I sometimes struggle finding a medium between a musically accurate song and a technically accurate song. Because of certain midi limitations and midi/RSE sound quality issues, writing a tab that is technically accurate sometimes makes the GP5 sound wrong and more commonly just plain bad. What this means for you listeners is you may see some slides that are actually meant to be played as hammer-ons or bends, or vice versa... the basic musical concept is retained, but use your judgment to figure out how it is technically played. Palm muted notes are especially annoying in GP5, and I sometimes just tab them as an X (with the palm muted effect still applied to it, of course. This won't help it sound any better, but it'll let you know it's supposed to be palm muted and not just completely muted).
3. I make use of the midi mix table where ever I see fit. I mention this because I've downloaded quite a few GP5 songs off of tab sites and I rarely see this feature used. If you're not familiar with this feature, it will be displayed as a red dot above a beat; if you enter the mix table while selecting that beat (F10) you will see all of the effects that are applied there. For this song specifically, I use the mix table quite a bit in order to emulate the echo effect for the left-panned guitar.
4. I included lyrics and vocals. GP5 only lets you add lyrics to a single track, so here's how I dealt with that. Backup vocals (Chris during the choruses) didn't need lyrics since they just sing the same thing as the lead vocals. The 2nd vocals (Chris during the interlude) have their own midi track. The 1st vocal track (Max) has the 2nd vocals tabbed out as well, but they don't make any noise. I had to have them on the 1st vocal track so the lyrics could be added in. I could have just put the 1st and 2nd vocals on the same midi track since they never sing at the same time, but I still like to keep different vocals more separated than that.
5. I value accuracy above most anything with GP5 songs. So if you think there is something that is a little off, musically or technically, no matter how small it may seem, I would like to know. The amount of detail that GP5 allows you to put in a song is it's biggest advantage over regular text-based tabs, and I always try to make full use of it.